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3ds Max->glTF (exporter v20220401.2) Animated rotation interpolation issue - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
Solved: Why sweep modifier rotate it's shape when working in 3D spline? - Autodesk Community - 3ds Max
![3ds Max->glTF (exporter v20220401.2) Animated rotation interpolation issue - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js 3ds Max->glTF (exporter v20220401.2) Animated rotation interpolation issue - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/original/3X/6/0/60aee990d7bfd99d019c712b41ba147061686734.gif)
3ds Max->glTF (exporter v20220401.2) Animated rotation interpolation issue - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![How to get an objects world rotation in Euler X Y Z coordinates, so it matches the visible rotation values? | ScriptSpot How to get an objects world rotation in Euler X Y Z coordinates, so it matches the visible rotation values? | ScriptSpot](http://www.scriptspot.com/files/geteulerworldrotation_0.png)
How to get an objects world rotation in Euler X Y Z coordinates, so it matches the visible rotation values? | ScriptSpot
![Simple Align to Normal + Random Z Rotation [Particle Flow Tutorial] | Tutorial, 3ds max tutorials, Alignment Simple Align to Normal + Random Z Rotation [Particle Flow Tutorial] | Tutorial, 3ds max tutorials, Alignment](https://i.pinimg.com/736x/ca/0f/89/ca0f89ebf54b1e586ca6e225fc6e366d--d-max-rotation.jpg)